Bonuses stack
A century with a six includes the 1 pt/run × 100, the +4 bonus for the fifty milestone, the +8 for the century milestone, and the +6 bonus for each six hit.
The scoring matrix that matters for fantasy selection. Each row shows the action, the base points, and the bonus — clearly separated by format.
| Run | 1 pt |
| Four bonus | +4 pts |
| Six bonus | +6 pts |
| Half-century | +4 pts |
| Century | +8 pts |
| Wicket | 25 pts |
| LBW / bowled bonus | +8 pts |
| Maiden over | 4 pts |
| Catch | 8 pts |
| Stumping | 12 pts |
| Run-out (direct) | 12 pts |
| Captain multiplier | 2× |
| Vice-captain multiplier | 1.5× |
| Run | 1 pt |
| Four bonus | +4 pts |
| Six bonus | +6 pts |
| Half-century | +4 pts |
| Century | +8 pts |
| Wicket | 25 pts |
| LBW / bowled bonus | +8 pts |
| Maiden over | 4 pts |
| Catch | 8 pts |
| Stumping | 12 pts |
| Run-out (direct) | 12 pts |
| Economy < 5 | +6 pts (min 2 overs) |
| Captain multiplier | 2× |
| Run | 1 pt |
| Four bonus | +4 pts |
| Six bonus | +6 pts |
| Half-century | +4 pts |
| Century | +8 pts |
| Double century | +12 pts |
| Wicket | 16 pts |
| Catch | 8 pts |
| Stumping | 12 pts |
| Run-out (direct) | 12 pts |
| Captain multiplier | 2× |
A century with a six includes the 1 pt/run × 100, the +4 bonus for the fifty milestone, the +8 for the century milestone, and the +6 bonus for each six hit.
A 2× captain multiplier is the largest single-value move in fantasy selection. The captain needs to be the safest pick on your team.
Some platforms apply a strike-rate bonus in T20, a dot-ball bonus in ODI, or an economy bonus in Test. Check your platform's exact rule set.